Media streaming is a completely unexpected, surprising, and even contradictory phenomenon. Think about it: each of us believes that active action should always be more popular than passive observation. We know this unchanging truth, believe in it, and keep this covenant in every possible way in our lives. So how do you explain the absolute craze for gaming and “real-time streaming” that brings together more than 100 million users worldwide? Twitch and YouTube are actually full of a large number of anchors and their loyal or fewer audiences. Can humans still observe? I think this is only part of the answer. The appeal of streaming is that … you can always start broadcasting on your own.
Overview of Streaming
Let us first define the concepts. Streaming media can be understood as various phenomena on the modern internet, united by a common way of “existence” – content delivered over the internet in real-time.
First of all, the media streaming itself can be divided into (the terms are conditional) users and companies. These are various content delivery services, typically owned by TV, radio, or internet companies. Today, media streaming is actively replacing traditional methods of selling content.
The music streaming services Spotify and Tidal, and of course multimedia streaming “theatres” like Netflix or Amazon Prime are good examples. It was not so long ago that Google realized the importance of this trend and renamed it to YouTube Music and YouTube Premium streaming media.
For us, “personal” streaming is more interesting: streams created by regular users, usually without leaving their homes. When this phenomenon first appeared, people saw chaotically diverse content broadcast in real-time by the channel owner. Thousands of viewers watched the monitors watch streamers go to parties, tease neighbors, comment on recent movies or play computer games.
This format is gradually gaining popularity along with “live” television. Broadcasting live, unedited, what is happening here and now has a special charm. If the host has a bit of charm, the audience will always find the flaws in the wording, the ability to convey information, and of course the quality of the forgiving video stream.
Today, the number of Twitch users exceeds the dream of 100 million, and daily users watch over 3 million streams. There are many other similar sites on the Internet, but many of us know Twitch because of TFEU and are inspired by TFUE twitch income. To name a few examples: Mark Zuckerberg recently announced his own streaming platform on the famous Facebook. Valve, which already has a branded streaming service on Steam, has launched an “external” streaming service that streams playable games directly to smartphones. YouTube, which does not want to share its glory with Twitch, is actively promoting its YouTube Gaming gaming service.
Game streaming has become a great help for people who want to buy games. If you forget about piracy for a while, you will think about how expensive copies of mainstream games are today. In the West, users pay around $ 60 for a CD.
At the same time, unlike trailers, cartoons, and other temptations, streaming can provide a holistic understanding of game content. We often talk about games that have been released or in early access, but more and more presenters have signed up. Developer contracts show pre-release videos – for fans of upcoming games, this is the real golden fleece!
In return, presenters earn a substantial income from their activities, no less than the “salary” of famous bloggers on YouTube. A few years ago, Félix Cherberg was very popular on the Internet and earned more than 7 million US dollars thanks to his “drop” in one year. Incidentally, the “Let’s play” format is a different game stream – it is a section recording with author comments.
The Future of Streaming:
Despite the insane popularity of media streaming, many users still have a vague idea of what it is – which is why we’ve compiled this material. At the same time, the streaming phenomenon has long gone beyond any descriptive scope, so we will continue to address this issue in the future. Why is this necessary?